/**
 * 
 */
package com.sw.common;

/**
 * @author Donald
 */
interface CharacterConsts {
	int	SAVING_THROW_ACID			= 0;
	int	SAVING_THROW_DEATH			= 1;
	int	SAVING_THROW_FIRE_MAGIC		= 2;
	int	SAVING_THROW_FIRE_NORMAL	= 3;
	int	SAVING_THROW_FROST			= 4;
	int	SAVING_THROW_LIGHTNING		= 5;
	int	SAVING_THROW_PARALYSIS		= 6;
	int	SAVING_THROW_PETRIFY		= 7;
	int	SAVING_THROW_POISON			= 8;
	int	SAVING_THROW_SPELLS			= 9;
	int	SAVING_THROW_WANDS_STAVES	= 10;
	int MAX_SAVING_THROW_TYPES = 11;
}
